4/16 Thursday

  • Made virtual gallery space with Probuilder, added sound mass models/animations to gallery unity

  • Checked in with Noah and Tak on Sound Mass composition

  • 3d printed bubbles model

  • Carol help session on Unity lighting settings(fog), post processing effects(post process layer/post process volume on centerEyeAnchor)

4/15 Wednesday

  • reorganized sound mass models and imported .blend and .fbx with animations from Blender to Unity

  • 3d printed concentric squares sound mass model

  • built test app for Oculus Quest

4/14 Tuesday - Day 29

  • Reprinted form I extra fine

  • Fixed form I UV map in blender, fix Unity model target + animation size issue, sync animation with audio in Unity

  • 3d printed spiral for sound mass

4/13 Monday - Day 28

  • More sound mass models and animations

  • Office hour with Ben on 3d print finishings

  • In and out of reality class on event system, animator, collider, particle system

  • 3d printed 2 models

  • Updates Noah and Tak on sound mass technique

4/11 Saturday - Day 27

  • Created more models for Sound Mass form

4/9 Thursday - Day 25

  • Office hour with David

    • form I match dimension of model target and animation model

    • image scan raycast highlight

  • Office hour with Sarah

    • get really good documentation

    • further user testing with documentation not on concept but on work of art

    • focus on deepening/polishing existing forms

4/7 Tuesday - Day 23

Thesis

  • Exported Noteflight score MIDI to Garageband, generated Form I audio using Clarinet

  • In Unity, animated texture offset of Model target’s overlay model’s shader with audio source current playback position

  • Quick and Dirty show

    • Coherence of visual style of objects in an exhibition setting

    • Continuity among the interactions

    • why do I care? what's the headline? where am I in this concept ? - state in the beginning

    • What's the one underlying big concept that connects all the forms, articulate in the beginning and reiterate in the end, for each form, state which facet of the concept I'm relating to

    • Form III what’s player’s goal ?

    • Form II - texture of the music is metaphor, interesting and rarely heard composing technique for a lot of people, make 3d object animation as prototype without physical model

    • Form I vs IV good contrast between classical and synthesized sound

    • Form III website more usable

  • Thesis small group meeting with Andrew, Jackie, Adi

    • minimal explanation on references more focus on my own process

    • juxtapose all the forms with minimal descriptions for each one

Jackie’s portrait of me as a potato on zoom

Jackie’s portrait of me as a potato on zoom

 

4/6 Monday - Day 22

Thesis

  • Office hour with David on Form I animation

  • Watched UV unwrapping tutorial

  • In Blender, created a UV map for Form I model by unwrapping the horizontal surface of the mobius strip to flatten out one full loop across the map, used a gradient play head(PS) as image texture for the UV map, in Unity, applied UV map to the texture of unlit/transparent shader

4/4 Saturday - Day 20

Thesis

  • Tested Form I object tracking reliability

  • Decided on Form II image

  • prepared design files for laser cut

  • replaced image target/audio in Unity



4/3 Friday - Day 19

Thesis:

  • Office hour with Yotam for conceptual feedback

  • Update form III score layout

    • Reward desirable behaviors instead of imposing restrictions

    • Player is the conductor, system is the orchestra. Player should have more authority and freedom over how the piece progresses.

    • Natural mapping between images and sound

    • Progression in the sections, intro - dev - ending

  • Concept transcends platforms - pivot to proof of concept with Max/MSP or web interaction

4/2 Thursday - Day 18

Thesis:

  • Office hour with Gabe on image detection stability of minimal patterns

    • solution 1 - pivot to using Max/MSP to get a working demo of concept

    • solution 2 - adding complex border/background to each pattern

  • Discussion with Tiri

    • waiting time between activations - listen and observe the change and progression of the composition

    • layout of grids as sections allows more interesting possibilities in the same section, can have multiple variations of the same pattern/instrument, adding more layers of similar sounds in the same section

    • certain decisions up to the players, but using rules/instructions to constrain

      • “The balance between the constrained and free, the ordered and open”

    • Form II use of color spectrum to match with audio frequencies

  • updated form III scores

Screen Shot 2020-04-02 at 9.19.00 PM.png
Form III patterns-84.jpg



Learning progress

  • 2 hour Unity shadergraph workshop

  • Maths for Artist class homework - sketch exploring fibonacci sequence

4/1 Wednesday - Day 17

Thesis:

  • Created series of image patterns for graphic scores for form III

  • Meeting with Noah and Tak on the updated form III system

  • Finalized fractal images to use for form II

3/30 Monday - Day 15

Thesis

  • Research on pivoting form II and form III

  • Studied Iannis Xenakis - Metastasis

  • Sound mass technique

  • Fibonacci sequence in music

  • Stockhausen - Klavierstücke, Variable form

  • More drawings for form III

 

Dinner - Fried chicken and cauliflowers

3/28 Saturday -Day 13

Thesis

  • more research on developing system for form III

    Some projects that mirror approaches of In C with small collection of elements and up to player to build into larger piece:

    The repeater orchestra, loop random number of repeats before moving to the next

    https://www.youtube.com/watch?v=JN0bW3ilqF4

    https://nmbx.newmusicusa.org/terry-rileys-in-c


3/27 Friday - Day 12

Thesis

  • Meeting with Reese

  • Fixed audio clipping issue using granular synthesis

  • Tested 9 image targets



Life

  • finished Netflix show Unorthodox



3/26 Thursday - Day 11

Thesis:

  • Sketched patterns for form III

  • Office hour with Robby - what is the constant in the composition????

  • Maths for artist class - Fibonacci sequence & golden ratio, book “Quadrivium