Thesis
Exported Noteflight score MIDI to Garageband, generated Form I audio using Clarinet
In Unity, animated texture offset of Model target’s overlay model’s shader with audio source current playback position
Quick and Dirty show
Coherence of visual style of objects in an exhibition setting
Continuity among the interactions
why do I care? what's the headline? where am I in this concept ? - state in the beginning
What's the one underlying big concept that connects all the forms, articulate in the beginning and reiterate in the end, for each form, state which facet of the concept I'm relating to
Form III what’s player’s goal ?
Form II - texture of the music is metaphor, interesting and rarely heard composing technique for a lot of people, make 3d object animation as prototype without physical model
Form I vs IV good contrast between classical and synthesized sound
Form III website more usable
Thesis small group meeting with Andrew, Jackie, Adi
minimal explanation on references more focus on my own process
juxtapose all the forms with minimal descriptions for each one